Founders CyBer[N]eTicK Posted February 18 Founders Share Posted February 18 Descriere Plugin: Acesta este pluginul de bază pentru Base Builder 6.5, dar este modificat și actualizat într-o versiune nouă pe credite. Această bază de Base Builder este a lui eVo și a rulat în perioada 2017-2020 pe serverul BB.INDUNGI.RO. Pluginul s-a permis a fi public de către propietarul acestuia, în ultimii ani de la închiderea serverului pluginul a fost postat pe internet, și poate donat din persoane în persoane, vândut și m-am gândit dacă tot propietarul a permis acest lucru să-l public pentru toți. Ce este adăugat nou pe această versiune 6.7? - Pluginul funcționează pe bază de credite, este neapărat nevoie de systemul de credite (FCS) pentru a rula pluginul respectiv. - Adăugat runde 1/8 - Când count-ul ajunge la maximul de runde să zicem 8/8 serverul transmite tuturor jucătorilor vot de schimbarea hărți. - Pluginul este tradus în Română. - Este adăugat un hud central jos, care afisează creditele jucătorilor, viața cât și armura și rundele jucate, și clasa pe care o dețin Zombie / Builder. - Adăugat Cuțit pentru echipa Builder. Pluginul este extras din versiunea modificată, și adaptată de către „ Tirant + e t n a d update „ Link oficial bază simplă. Plugin Author: Tirant + e t n a d update -> eVo(BB.INDUNGI.RO) & MarYuS | Pluginul este procurat de acum 3 ani de pe net. Informații utile: » Pentru funcționarea acestui plugin este nevoie de modelele sounds pentru Base Builder: Download » System de credite FCS[Furien Credits System] a lui Askhanar: Download » Și de unde model pe Cuțit. Spoiler #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> #include <fakemeta> #include <engine> #include <csx> //Enable this only if you have bought the credits plugin //#define BB_CREDITS #define FLAGS_BUILD ADMIN_LEVEL_F #define FLAGS_LOCK ADMIN_LEVEL_H #define FLAGS_BUILDBAN ADMIN_SLAY #define FLAGS_SWAP ADMIN_BAN #define FLAGS_REVIVE ADMIN_SLAY #define FLAGS_GUNS ADMIN_ALL #define FLAGS_RELEASE ADMIN_SLAY #define FLAGS_OVERRIDE ADMIN_SLAY #define VERSION "6.7" #define MODNAME "^x04[BB.InDungi.Ro] ^x03" #define LockBlock(%1,%2) ( entity_set_int( %1, EV_INT_iuser1, %2 ) ) #define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) ) #define BlockLocker(%1) ( entity_get_int( %1, EV_INT_iuser1 ) ) #define MovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 1 ) ) #define UnmovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 0 ) ) #define IsMovingEnt(%1) ( entity_get_int( %1, EV_INT_iuser2 ) == 1 ) #define SetEntMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser3, %2 ) ) #define UnsetEntMover(%1) ( entity_set_int( %1, EV_INT_iuser3, 0 ) ) #define GetEntMover(%1) ( entity_get_int( %1, EV_INT_iuser3 ) ) #define SetLastMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser4, %2 ) ) #define UnsetLastMover(%1) ( entity_set_int( %1, EV_INT_iuser4, 0 ) ) #define GetLastMover(%1) ( entity_get_int( %1, EV_INT_iuser4 ) ) #define MAXPLAYERS 32 #define MAXENTS 1024 #define AMMO_SLOT 376 #define MODELCHANGE_DELAY 0.5 #define AUTO_TEAM_JOIN_DELAY 0.1 #define TEAM_SELECT_VGUI_MENU_ID 2 #define OBJECT_PUSHPULLRATE 4.0 #define HUD_FRIEND_HEIGHT 0.30 #define BARRIER_COLOR 0.0, 191.0, 255.0 #define BARRIER_RENDERAMT 150.0 #define BLOCK_RENDERAMT 150.0 #define LOCKED_COLOR 125.0, 0.0, 0.0 #define LOCKED_RENDERAMT 225.0 const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE) #define OFFSET_WPN_WIN 41 #define OFFSET_WPN_LINUX 4 #define OFFSET_ACTIVE_ITEM 373 #define OFFSET_LINUX 5 #define ColorRed 0 #define ColorGreen 255 #define ColorBlue 0 #define SpecColorRed 0 #define SpecColorGreen 200 #define SpecColorBlue 200 #if cellbits == 32 #define OFFSET_BUYZONE 235 #else #define OFFSET_BUYZONE 268 #endif native fcs_get_user_credits(client); native fcs_set_user_credits(client, credits); stock fcs_add_user_credits(client, credits) { return fcs_set_user_credits(client, fcs_get_user_credits(client) + credits); } stock fcs_sub_user_credits(client, credits) { return fcs_set_user_credits(client, fcs_get_user_credits(client) - credits); } #define clamp_byte(%1) ( clamp( %1, 0, 255 ) ) #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) ) const PEV_SPEC_TARGET = pev_iuser2; new SyncHudMessage; new g_cvar_show_type; new g_iMaxPlayers; new g_msgSayText, g_msgStatusText; new g_HudSync; new g_Runda=0; new Last_Seconds = 25; new g_Map; #pragma tabsize 0 new g_isConnected[MAXPLAYERS+1] new g_isAlive[MAXPLAYERS+1] new g_isZombie[MAXPLAYERS+1] new g_isBuildBan[MAXPLAYERS+1] new g_isCustomModel[MAXPLAYERS+1] new g_EntOwner[MAXENTS] enum (+= 5000) { TASK_BUILD = 10000, TASK_PREPTIME, TASK_MODELSET, TASK_RESPAWN, TASK_HEALTH, TASK_IDLESOUND } new g_szRoundStart[][] = { "basebuilder/runda.wav" } #define WIN_ZOMBIES "basebuilder/win_zombies2.wav" #define WIN_BUILDERS "basebuilder/win_builders2.wav" #define PHASE_PREP "basebuilder/phase_prep3.wav" #define PHASE_BUILD "basebuilder/phase_build3.wav" #define LOCK_OBJECT "buttons/lightswitch2.wav" #define LOCK_FAIL "buttons/button10.wav" #define GRAB_START "basebuilder/block_grab.wav" #define GRAB_STOP "basebuilder/block_drop.wav" #define INFECTION "basebuilder/zombie_kill1.wav" #define KNIFE "models/v_karabb.mdl" #define SOUND "basebuilder/misc/runda.wav" new const g_szZombiePain[][] = { "basebuilder/zombie/pain/pain1.wav", "basebuilder/zombie/pain/pain2.wav", "basebuilder/zombie/pain/pain3.wav" } new const g_szZombieDie[][] = { "basebuilder/zombie/death/death_zm1.wav", "basebuilder/zombie/death/death_zm3.wav", "basebuilder/zombie/death/death_zm4.wav" } new const g_szZombieIdle[][] = { "basebuilder/zombie/idle/idle1.wav", "basebuilder/zombie/idle/idle2.wav", "basebuilder/zombie/idle/idle3.wav" } new const g_szZombieHit[][] = { "basebuilder/zombie/hit/hit1.wav", "basebuilder/zombie/hit/hit1.wav", "basebuilder/zombie/hit/hit1.wav" } new const g_szZombieMiss[][] = { "basebuilder/zombie/miss/miss1.wav", "basebuilder/zombie/miss/miss2.wav", "basebuilder/zombie/miss/miss3.wav" } //Custom Player Models new Float:g_fModelsTargetTime, Float:g_fRoundStartTime new g_szPlayerModel[MAXPLAYERS+1][32] //Game Name new g_szModName[32] new g_iCountDown, g_iEntBarrier new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded new g_iFriend[MAXPLAYERS+1] new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1] new bool:g_boolFirstTeam[MAXPLAYERS+1] //Building Stores new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1] new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1] new Float:g_fEntDist[MAXPLAYERS+1] static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } #define MAX_COLORS 24 new const Float:g_fColor[MAX_COLORS][3] = { {200.0, 000.0, 000.0}, {255.0, 083.0, 073.0}, {255.0, 117.0, 056.0}, {255.0, 174.0, 066.0}, {255.0, 207.0, 171.0}, {252.0, 232.0, 131.0}, {254.0, 254.0, 034.0}, {059.0, 176.0, 143.0}, {197.0, 227.0, 132.0}, {000.0, 150.0, 000.0}, {120.0, 219.0, 226.0}, {135.0, 206.0, 235.0}, {128.0, 218.0, 235.0}, {000.0, 000.0, 255.0}, {146.0, 110.0, 174.0}, {255.0, 105.0, 180.0}, {246.0, 100.0, 175.0}, {205.0, 074.0, 076.0}, {250.0, 167.0, 108.0}, {234.0, 126.0, 093.0}, {180.0, 103.0, 077.0}, {149.0, 145.0, 140.0}, {000.0, 000.0, 000.0}, {255.0, 255.0, 255.0} } new const Float:g_fRenderAmt[MAX_COLORS] = { 100.0, //Red 135.0, //Red Orange 140.0, //Orange 120.0, //Yellow Orange 140.0, //Peach 125.0, //Yellow 100.0, //Lemon Yellow 125.0, //Jungle Green 135.0, //Yellow Green 100.0, //Green 125.0, //Aquamarine 150.0, //Baby Blue 090.0, //Sky Blue 075.0, //Blue 175.0, //Violet 150.0, //Hot Pink 175.0, //Magenta 140.0, //Mahogany 140.0, //Tan 140.0, //Light Brown 165.0, //Brown 175.0, //Gray 125.0, //Black 125.0 //White } new const g_szColorName[MAX_COLORS][] = { "Rosu", "Portocaliu Inchis", "Portocaliu", "Galben Inchis", "Portocaliu Deschis", "Galben", "Galben Aprins", "Verde Albastrui", "Verde Deschis", "Verde", "Albastrul Apei", "Albastru Deschis", "Albastrul Cerului", "Albastru", "Violet", "Roz", "Roz Deschis", "Rosu Deschis", "Maro Deschis", "Maro Aprins", "Maro", "Gry", "Negru", "Alb" } enum { COLOR_RED = 0, //200, 000, 000 COLOR_REDORANGE, //255, 083, 073 COLOR_ORANGE, //255, 117, 056 COLOR_YELLOWORANGE, //255, 174, 066 COLOR_PEACH, //255, 207, 171 COLOR_YELLOW, //252, 232, 131 COLOR_LEMONYELLOW, //254, 254, 034 COLOR_JUNGLEGREEN, //059, 176, 143 COLOR_YELLOWGREEN, //197, 227, 132 COLOR_GREEN, //000, 200, 000 COLOR_AQUAMARINE, //120, 219, 226 COLOR_BABYBLUE, //135, 206, 235 COLOR_SKYBLUE, //128, 218, 235 COLOR_BLUE, //000, 000, 200 COLOR_VIOLET, //146, 110, 174 COLOR_PINK, //255, 105, 180 COLOR_MAGENTA, //246, 100, 175 COLOR_MAHOGANY, //205, 074, 076 COLOR_TAN, //250, 167, 108 COLOR_LIGHTBROWN, //234, 126, 093 COLOR_BROWN, //180, 103, 077 COLOR_GRAY, //149, 145, 140 COLOR_BLACK, //000, 000, 000 COLOR_WHITE //255, 255, 255 } new g_iColor[MAXPLAYERS+1] new g_iColorOwner[MAX_COLORS] //Color Menu new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1], g_iPrimaryWeapon[MAXPLAYERS+1] new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1] new Float:g_fBuildDelay[MAXPLAYERS+1] #define BUILD_DELAY 0.75 #define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) enum { ATT_HEALTH = 0, ATT_SPEED, ATT_GRAVITY } //Zombie Classes new g_iZClasses new g_iZombieClass[MAXPLAYERS+1] new bool:g_boolFirstSpawn[MAXPLAYERS+1] new g_szPlayerClass[MAXPLAYERS+1][32] new g_iNextClass[MAXPLAYERS+1] new Float:g_fPlayerSpeed[MAXPLAYERS+1] new bool:g_boolArraysCreated new Array:g_zclass_name new Array:g_zclass_info new Array:g_zclass_modelsstart // start position in models array new Array:g_zclass_modelsend // end position in models array new Array:g_zclass_playermodel // player models array new Array:g_zclass_modelindex // model indices array new Array:g_zclass_clawmodel new Array:g_zclass_hp new Array:g_zclass_spd new Array:g_zclass_grav new Array:g_zclass_admin new Array:g_zclass_credits //new Float:g_fClassMultiplier[MAXPLAYERS+1][3] new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info, Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel, Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd, Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new //Forwards new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet, g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre, g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult //Cvars new g_pcvar_buildtime, g_iBuildTime, g_pcvar_preptime, g_iPrepTime, g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE, g_pcvar_entmindist, Float: g_fEntMinDist, g_pcvar_entsetdist, Float: g_fEntSetDist, g_pcvar_entmaxdist, Float: g_fEntMaxDist, g_pcvar_resetent, g_iResetEnt, g_pcvar_showmovers, g_iShowMovers, g_pcvar_lockblocks, g_iLockBlocks, g_pcvar_lockmax, g_pcvar_colormode, g_iColorMode, g_pcvar_zombietime, g_iZombieTime, g_pcvar_infecttime, g_iInfectTime, g_pcvar_supercut, g_iSupercut, g_pcvar_enabled,g_pcvar_round, g_Max_Round, g_pcvar_allowedweps, g_Extindere, g_Votat, g_Last #define SELECTMAPS 5 #define charsof(%1) (sizeof(%1)-1) new Array:g_mapName; new g_mapNums, g_nextName[SELECTMAPS]; new g_voteCount[SELECTMAPS + 2]; new g_mapVoteNum, g_lastMap[32], g_coloredMenus; new g_Round = 0 public plugin_precache() { server_cmd("bb_credits_active 0") precache_sound ( SOUND ); register_plugin("Base Builder Advanced", VERSION, "by eVo") register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER) set_cvar_string("base_builder", VERSION) g_pcvar_enabled = register_cvar("bb_enabled", "1") if (!get_pcvar_num(g_pcvar_enabled)) return; new szCache[64], i; g_pcvar_buildtime = register_cvar("bb_buildtime", "170") //Build Time g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300) g_pcvar_preptime = register_cvar("bb_preptime", "40") //Prep Time g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60) g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "2") //Zombie Respawn Delay g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30) g_pcvar_infecttime = register_cvar("bb_infection_respawn", "2") //Survivor Respawn Infection Delay g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30) g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1) g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1) g_pcvar_lockmax = register_cvar("bb_lockmax", "15") //Lock max g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2) g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist) g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist) g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist) g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1) g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1) g_pcvar_givenades = register_cvar("bb_roundnades","hs") //Grenades g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx") g_pcvar_round = register_cvar("bb_max_round", "8") // Cate runde sa fie maxim g_Max_Round = clamp(get_pcvar_num(g_pcvar_round), 0, 20) get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1) for (i=0; i<strlen(szCache);i++) { switch(szCache) { case 'h': g_iGrenadeHE++ case 'f': g_iGrenadeFLASH++ case 's': g_iGrenadeSMOKE++ } } for (i=0; i<sizeof g_szRoundStart; i++) precache_sound(g_szRoundStart) for (i=0; i<sizeof g_szZombiePain;i++) precache_sound(g_szZombiePain) for (i=0; i<sizeof g_szZombieDie;i++) precache_sound(g_szZombieDie) for (i=0; i<sizeof g_szZombieIdle;i++) precache_sound(g_szZombieIdle) for (i=0; i<sizeof g_szZombieHit;i++) precache_sound(g_szZombieHit) for (i=0; i<sizeof g_szZombieMiss;i++) precache_sound(g_szZombieMiss) precache_sound(WIN_ZOMBIES) precache_sound(WIN_BUILDERS) precache_sound(PHASE_BUILD) precache_sound(PHASE_PREP) precache_sound(LOCK_OBJECT) precache_sound(LOCK_FAIL) precache_sound(GRAB_START) precache_sound(GRAB_STOP) precache_model(KNIFE) if (g_iInfectTime) precache_sound(INFECTION) i = create_entity("info_bomb_target"); entity_set_origin(i, Float:{8192.0,8192.0,8192.0}) i = create_entity("info_map_parameters"); DispatchKeyValue(i, "buying", "3"); DispatchKeyValue(i, "bombradius", "1"); DispatchSpawn(i); g_zclass_name = ArrayCreate(32, 1) g_zclass_info = ArrayCreate(32, 1) g_zclass_modelsstart = ArrayCreate(1, 1) g_zclass_modelsend = ArrayCreate(1, 1) g_zclass_playermodel = ArrayCreate(32, 1) g_zclass_modelindex = ArrayCreate(1, 1) g_zclass_clawmodel = ArrayCreate(32, 1) g_zclass_hp = ArrayCreate(1, 1) g_zclass_spd = ArrayCreate(1, 1) g_zclass_grav = ArrayCreate(1, 1) g_zclass_admin = ArrayCreate(1, 1) g_zclass_credits = ArrayCreate(1, 1) g_zclass2_realname = ArrayCreate(32, 1) g_zclass2_name = ArrayCreate(32, 1) g_zclass2_info = ArrayCreate(32, 1) g_zclass2_modelsstart = ArrayCreate(1, 1) g_zclass2_modelsend = ArrayCreate(1, 1) g_zclass2_playermodel = ArrayCreate(32, 1) g_zclass2_clawmodel = ArrayCreate(32, 1) g_zclass2_hp = ArrayCreate(1, 1) g_zclass2_spd = ArrayCreate(1, 1) g_zclass2_grav = ArrayCreate(1, 1) g_zclass2_admin = ArrayCreate(1, 1) g_zclass2_credits = ArrayCreate(1, 1) g_zclass_new = ArrayCreate(1, 1) g_boolArraysCreated = true return; } public plugin_cfg() { g_boolArraysCreated = false } public plugin_init() { if (!get_pcvar_num(g_pcvar_enabled)) return; formatex(g_szModName, charsmax(g_szModName), "Base Builder Advanced by eVo") register_clcmd("say", "cmdSay"); register_clcmd("say_team", "cmdSay"); //Added for old users register_clcmd("+grab", "cmdGrabEnt"); register_clcmd("-grab", "cmdStopEnt"); register_clcmd("bb_lock", "cmdLockBlock",0, " - Aim at a block to lock it"); register_clcmd("bb_claim", "cmdLockBlock",0, " - Aim at a block to lock it"); register_clcmd("bb_buildban", "cmdBuildBan",0, " <player>"); register_clcmd("bb_unbuildban", "cmdBuildBan",0, " <player>"); register_clcmd("bb_bban", "cmdBuildBan",0, " <player>"); register_clcmd("bb_swap", "cmdSwap",0, " <player>"); register_clcmd("bb_revive", "cmdRevive",0, " <player>"); register_clcmd("bb_startround", "cmdStartRound",0, " - Starts the round"); register_logevent("logevent_round_start",2, "1=Round_Start") register_logevent("logevent_round_end", 2, "1=Round_End") register_message(get_user_msgid("TextMsg"), "msgRoundEnd") register_message(get_user_msgid("TextMsg"), "msgSendAudio") register_message(get_user_msgid("StatusIcon"), "msgStatusIcon"); register_message(get_user_msgid("Health"), "msgHealth"); register_message(get_user_msgid("StatusValue"), "msgStatusValue") register_message(get_user_msgid("TeamInfo"), "msgTeamInfo"); register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed") register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed") register_event("HLTV", "ev_RoundStart", "a", "1=0", "2=0") register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10") register_event("Health", "ev_Health", "be", "1>0"); register_event("StatusValue", "ev_SetTeam", "be", "1=1"); register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0"); RegisterHam(Ham_Touch, "weapon_shield","ham_WeaponCleaner_Post", 1) RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1) RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage") for (new i = 1; i < sizeof g_szWpnEntNames; i++) if (g_szWpnEntNames[0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames, "ham_ItemDeploy_Post", 1) register_forward(FM_GetGameDescription, "fw_GetGameDescription") register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue") register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged") register_forward(FM_CmdStart, "fw_CmdStart"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") register_forward(FM_EmitSound, "fw_EmitSound") register_forward(FM_ClientKill, "fw_Suicide") if (g_iShowMovers) register_forward(FM_TraceLine, "fw_Traceline") register_clcmd("drop", "clcmd_drop") register_clcmd("buy", "clcmd_buy") //Team Handlers register_clcmd("chooseteam", "clcmd_changeteam") register_clcmd("jointeam", "clcmd_changeteam") register_message(get_user_msgid("ShowMenu"), "message_show_menu") register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu") set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET) g_iMaxPlayers = get_maxplayers() g_HudSync = CreateHudSyncObj(); g_msgSayText = get_user_msgid("SayText") g_msgStatusText = get_user_msgid("StatusText"); g_iEntBarrier = find_ent_by_tname( -1, "barrier" ); //Custom Forwards g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE) g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE) g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE) g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL) g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL) g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL) g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL) g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL) g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL) g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL) g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL) g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL) g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL) register_event( "ResetHUD", "event_ResetHud", "be" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnedPost", 1 ); g_cvar_show_type = register_cvar( "nhs_show", "1" ); SyncHudMessage = CreateHudSyncObj( ); register_dictionary("basebuilder.txt"); register_event("HLTV","new_round","a","1=0","2=0"); register_event("TextMsg", "round_restart", "a", "2&#Game_C", "2&#Game_w"); g_mapName=ArrayCreate(32); new MenuName[64]; format(MenuName, 63, "Urmatoarea Harta"); register_menucmd(register_menuid(MenuName), (-1^(-1<<(SELECTMAPS+2))), "countVote"); register_cvar("amx_vote_answers", "1"); get_localinfo("lastMap", g_lastMap, 31); set_localinfo("lastMap", ""); new maps_ini_file[64] get_configsdir(maps_ini_file, 63); format(maps_ini_file, 63, "%s/maps.ini", maps_ini_file); if (!file_exists(maps_ini_file)) { get_cvar_string("mapcyclefile", maps_ini_file, 63); } if (loadSettings(maps_ini_file)) { set_task(1.0, "voteNextmap", 987456, "", 0, "b"); } g_coloredMenus = colored_menus() } public Ham_PlayerSpawnedPost( id ) if( is_user_connected( id ) ) set_task( 1.0, "ShowHud", id, _, _, "b" ); public event_ResetHud( id ) ShowHud( id ); public ShowHud( id ) { switch( get_pcvar_num( g_cvar_show_type ) ) { case 0: { if( is_user_alive( id ) && ( get_user_team( id ) == 1 || get_user_team( id ) == 2 ) ) { new szMessage[ 256 ]; formatex( szMessage, sizeof( szMessage ) - 1,"^n^n^n^n^n-| VIP FREE 20:00 - 23:00 |-^n-| Clasa: Builder | Viata: %d | Euro: %i | Runda %d/%d |-", get_user_health( id ), fcs_get_user_credits( id ), g_Runda, g_Max_Round ); set_hudmessage( 0, 0, 255, -1.0, 0.7, 0, 0.5, 15.0, 2.0, 2.0, -1 ); ShowSyncHudMsg( id, SyncHudMessage, szMessage ); set_pdata_int( id, 361, get_pdata_int( id, 361 ) | ( 1<<3 ) ); } else { new idSpec; new szPlayerName[ 32 ]; idSpec = pev( id, PEV_SPEC_TARGET ); get_user_name( idSpec, szPlayerName, 31 ); set_hudmessage( SpecColorRed, SpecColorGreen, SpecColorBlue, -1.0, 0.7, 0, _, 1.0 ); ShowSyncHudMsg( id, SyncHudMessage, "Spectator: %s^nViata: %d^nEuro: %i", szPlayerName, get_user_health( idSpec ), fcs_get_user_credits( idSpec ) ); } } case 1: { if( is_user_connected( id ) && is_user_alive( id ) && get_user_team( id ) == 1 ) { new szMessage[ 256 ]; static szCache2[32] ArrayGetString(g_zclass_name, g_iZombieClass[id], szCache2, charsmax(szCache2)) formatex( szMessage, sizeof( szMessage ) - 1,"^n^n^n^n^n-| VIP FREE 20:00 - 23:00 |-^n-| Clasa: %s | Viata: %d | Euro: %i | Runda [%d/%d] ", szCache2, get_user_health( id ), fcs_get_user_credits( id ), g_Runda, g_Max_Round ); ShowHudMessage( id, szMessage, 255, 0, 0, -1.0, 0.7, 0, _, 1.0 ); set_pdata_int( id, 361, get_pdata_int( id, 361 ) | ( 1<<3 ) ); } else if (is_user_connected( id ) && is_user_alive( id ) && get_user_team( id ) == 2 ) { new szMessage[ 256 ]; formatex( szMessage, sizeof( szMessage ) - 1,"^n^n^n^n^n-| VIP FREE 20:00 - 23:00 |-^n-| Clasa: Builder | Viata: %d | Euro: %i | Runda %d/%d |- ", get_user_health( id ), fcs_get_user_credits( id ), g_Runda, g_Max_Round ); ShowHudMessage( id, szMessage, 0, 0, 255, -1.0, 0.7, 0, _, 1.0 ); set_pdata_int( id, 361, get_pdata_int( id, 361 ) | ( 1<<3 ) ); } else { new idSpec; new szPlayerName[ 32 ]; idSpec = pev( id, PEV_SPEC_TARGET ); get_user_name( idSpec, szPlayerName, 31 ); new szMessage[ 256 ]; formatex( szMessage, sizeof( szMessage ) - 1,"Spectator: %s^nViata: %d^nEuro: %i", szPlayerName, get_user_health( idSpec ), fcs_get_user_credits( idSpec ) ); ShowHudMessage( id, szMessage, SpecColorRed, SpecColorGreen, SpecColorBlue, -1.0, 0.7, 0, _, 1.0 ); } } } } stock ShowHudMessage( const id, const szMessage[ ], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01 ) { new iCount = 1, szPlayers[ 32 ]; if( id ) szPlayers[ 0 ] = id; else get_players( szPlayers, iCount, "ch"); { for( new i = 0; i < iCount; i++ ) { if( is_user_connected( szPlayers[ i ] ) ) { new iColor = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) ) message_begin( MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, szPlayers[ i ] ); write_byte( strlen( szMessage ) + 31 ); write_byte( DRC_CMD_MESSAGE ); write_byte( effects ); write_long( iColor ); write_long( _:x ); write_long( _:y ); write_long( _:fadeintime ); write_long( _:fadeouttime ); write_long( _:holdtime ); write_long( _:fxtime ); write_string( szMessage ); message_end( ); } } } } public plugin_natives() { register_native("bb_register_zombie_class","native_register_zombie_class", 1) register_native("bb_get_class_cost","native_get_class_cost", 1) register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1) register_native("bb_get_user_next_class","native_get_user_next_class", 1) register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1) register_native("bb_is_user_zombie","native_is_user_zombie", 1) register_native("bb_is_user_banned","native_is_user_banned", 1) register_native("bb_is_build_phase","native_bool_buildphase", 1) register_native("bb_is_prep_phase","native_bool_prepphase", 1) register_native("bb_get_build_time","native_get_build_time", 1) register_native("bb_set_build_time","native_set_build_time", 1) register_native("bb_get_user_color","native_get_user_color", 1) register_native("bb_set_user_color","native_set_user_color", 1) register_native("bb_drop_user_block","native_drop_user_block", 1) register_native("bb_get_user_block","native_get_user_block", 1) register_native("bb_set_user_block","native_set_user_block", 1) register_native("bb_is_locked_block","native_is_locked_block", 1) register_native("bb_lock_block","native_lock_block", 1) register_native("bb_unlock_block","native_unlock_block", 1) register_native("bb_release_zombies","native_release_zombies", 1) register_native("bb_set_user_primary","native_set_user_primary", 1) register_native("bb_get_user_primary","native_get_user_primary", 1) register_native("bb_get_flags_build","native_get_flags_build", 1) register_native("bb_get_flags_lock","native_get_flags_lock", 1) register_native("bb_get_flags_buildban","native_get_flags_buildban", 1) register_native("bb_get_flags_swap","native_get_flags_swap", 1) register_native("bb_get_flags_revive","native_get_flags_revive", 1) register_native("bb_get_flags_guns","native_get_flags_guns", 1) register_native("bb_get_flags_release","native_get_flags_release", 1) register_native("bb_get_flags_override","native_get_flags_override", 1) //register_native("bb_set_user_mult","native_set_user_mult", 1) //ZP Natives Converted register_native("zp_register_zombie_class","native_register_zombie_class", 1) register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1) register_native("zp_get_user_next_class","native_get_user_next_class", 1) register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1) register_native("zp_get_user_zombie","native_is_user_zombie", 1) } public fw_GetGameDescription() { forward_return(FMV_STRING, g_szModName) return FMRES_SUPERCEDE; } public client_putinserver(id) { if (!is_user_connected(id)) return PLUGIN_HANDLED; g_isConnected[id] = true g_isAlive[id] = false g_isZombie[id] = false g_isBuildBan[id] = false g_isCustomModel[id] = false g_boolFirstSpawn[id] = true g_boolFirstTeam[id] = false g_boolFirstTime[id] = true g_boolRepick[id] = true g_iZombieClass[id] = 0 g_iNextClass[id] = g_iZombieClass[id] //for (new i = 0; i < 3; i++) g_fClassMultiplier[id] = 1.0 set_task(7.0,"Respawn_Player",id+TASK_RESPAWN); return PLUGIN_CONTINUE; } public client_disconnect(id) { if (g_iOwnedEnt[id]) cmdStopEnt(id) g_isConnected[id] = false g_isAlive[id] = false g_isZombie[id] = false g_isBuildBan[id] = false g_isCustomModel[id] = false g_boolFirstSpawn[id] = false g_boolFirstTeam[id] = false g_boolFirstTime[id] = false g_boolRepick[id] = false g_iZombieClass[id] = 0 g_iNextClass[id] = 0 //for (new i = 0; i < 3; i++) g_fClassMultiplier[id] = 1.0 g_iOwnedEntities[id] = 0 remove_task(id+TASK_RESPAWN) remove_task(id+TASK_HEALTH) remove_task(id+TASK_IDLESOUND) for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) { if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id) { UnlockBlock(iEnt) set_pev(iEnt,pev_rendermode,kRenderNormal) UnsetLastMover(iEnt); UnsetEntMover(iEnt); } } } public new_round() { ++g_Round; } public round_restart() { g_Round = 0; remove_task(45628); } public checkVotes() { new b = 0; for (new a = 0; a < g_mapVoteNum; ++a) { if (g_voteCount < g_voteCount[a]) { b = a; } } if (g_voteCount[SELECTMAPS] > g_voteCount && g_voteCount[SELECTMAPS] > g_voteCount[SELECTMAPS+1]) { new mapname[32]; get_mapname(mapname, 31); g_Max_Round = 8; g_Runda = 0; g_Extindere = 1; g_Last = 0; g_Votat = 1; ChatColor(0, "!g[BB.InDungi.Ro]!t Vot incheiat! Mapa curenta este extinsa pentru inca !g8 !trunde!"); return PLUGIN_CONTINUE; } new smap[32]; if (g_voteCount && g_voteCount[SELECTMAPS + 1] <= g_voteCount) { ArrayGetString(g_mapName, g_nextName, smap, charsof(smap)); set_cvar_string("amx_nextmap", smap); } g_Votat = 1; get_cvar_string("amx_nextmap", smap, 31); ChatColor(0, "!g[BB.InDungi.Ro]!t Vot incheiat! Urmatoarea mapa va fi: !g%s", smap); return PLUGIN_CONTINUE; } public countVote(id, key) { if (get_cvar_float("amx_vote_answers")) { new name[32]; get_user_name(id, name, 31); if (key == SELECTMAPS) { ChatColor(0, "!g[BB.InDungi.Ro]!t Jucatorul !g%s!t a votat pentru !gExtinderea Mapei!t!", name); } else if (key < SELECTMAPS) { new map[32]; ArrayGetString(g_mapName, g_nextName[key], map, charsof(map)); ChatColor(0, "!g[BB.InDungi.Ro]!t Jucatorul !g%s!t a votat pentru mapa !g%s!t !", name, map); } } ++g_voteCount[key]; return PLUGIN_HANDLED; } bool:isInMenu(id) { for (new a = 0; a < g_mapVoteNum; ++a) { if (id == g_nextName[a]) { return true; } } return false; } public voteNextmap() { if ( g_Map == 1 ) { new menu[512], a, mkeys = (1<<SELECTMAPS + 1); new pos = format(menu, 511, g_coloredMenus ? "\yUrmatoarea Harta:\w^n^n" : "Urmatoarea Harta:^n^n"); new dmax = (g_mapNums > SELECTMAPS) ? SELECTMAPS : g_mapNums; for (g_mapVoteNum = 0; g_mapVoteNum < dmax; ++g_mapVoteNum) { a = random_num(0, g_mapNums - 1); while (isInMenu(a)) { if (++a >= g_mapNums) { a = 0; } } g_nextName[g_mapVoteNum] = a; pos += format(menu[pos], 511, "%d. %a^n", g_mapVoteNum + 1, ArrayGetStringHandle(g_mapName, a)); mkeys |= (1<<g_mapVoteNum); g_voteCount[g_mapVoteNum] = 0; } menu[pos++] = '^n'; g_voteCount[SELECTMAPS] = 0; g_voteCount[SELECTMAPS + 1] = 0; new mapname[32]; get_mapname(mapname, 31); pos += format(menu[pos], 511, "%d.\yExtindere harta\r %s^n", SELECTMAPS + 1, mapname); mkeys |= (1<<SELECTMAPS); format(menu[pos], 511, "%d.\rNu Votez", SELECTMAPS+2); new MenuName[64]; format(MenuName, 63, "Urmatoarea Harta"); show_menu(0, mkeys, menu, 15, MenuName); set_task(15.0, "checkVotes"); remove_task(987456); return PLUGIN_CONTINUE; } return PLUGIN_CONTINUE; } stock bool:ValidMap(mapname[]) { if (is_map_valid(mapname)) { return true; } new len = strlen(mapname) - 4; if (len < 0) { return false; } if ( equali(mapname[len], ".bsp") ) { mapname[len] = '^0'; if ( is_map_valid(mapname) ) { return true; } } return false; } loadSettings(filename[]) { if (!file_exists(filename)) { return PLUGIN_CONTINUE; } new szText[32], currentMap[32], buff[256]; get_mapname(currentMap, 31); new fp=fopen(filename,"r"); while (!feof(fp)) { buff[0]='^0'; fgets(fp, buff, charsof(buff)); parse(buff, szText, charsof(szText)); if (szText[0] != ';' && ValidMap(szText) && !equali(szText, g_lastMap) && !equali(szText, currentMap)) { ArrayPushString(g_mapName, szText); ++g_mapNums; } } fclose(fp); return g_mapNums; } public plugin_end() { remove_task(45628); new current_map[32]; get_mapname(current_map, 31); set_localinfo("lastMap", current_map); } public FadeScreen( ) { new iPlayers[32], nr, Player; get_players(iPlayers, nr, "ch") for(new i = 0; i < nr; i++ ) { Player = iPlayers; Fade(Player); } } public Fade(id) { message_begin(MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short(1<<0); // fade lasts this long duration write_short(1<<0); // fade lasts this long hold time write_short(1<<2); // fade type HOLD write_byte(0); // fade red write_byte(0); // fade green write_byte(0); // fade blue write_byte(255); // fade alpha message_end(); } public ResetScreen( ) { new iPlayers[32], nr, Player; get_players(iPlayers, nr, "ch") for(new i = 0; i < nr; i++ ) { Player = iPlayers; ResetFade(Player); } } public ResetFade(id) { message_begin(MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short(1<<12); // fade lasts this long duration write_short(1<<8); // fade lasts this long hold time write_short(1<<1); // fade type OUT write_byte(0); // fade red write_byte(0); // fade green write_byte(0); // fade blue write_byte(255); // fade alpha message_end(); } public NextMap() { if( Last_Seconds > 0 ) { Last_Seconds--; new szMessage[ 256 ]; formatex( szMessage, sizeof( szMessage ) - 1,"--- | ATENTIE | ---^n Mai sunt %d Secunde Ramase.^n^nVa multumim ca ati ales sa jucati alaturi de noi.^n^n--- | BB.InDungi.Ro | ---",Last_Seconds); ShowHudMessage( 0, szMessage, random(256), random(256), random(256), -1.0, 0.1, 0, _, 1.0 ); } else { if( g_Extindere == 0 && g_Votat == 1 ) { new nextmap[64]; get_cvar_string("amx_nextmap", nextmap, 63); server_cmd("amx_map %s",nextmap); remove_task(456543); } else if ( g_Extindere == 1 && g_Votat == 1 ) { server_cmd( "sv_maxspeed 1000" ) set_task(0.1, "ResetScreen" ) remove_task(456543); server_cmd( "sv_restart 1" ) g_Extindere = 0; Last_Seconds = 25; g_Votat = 0; g_Map = 0; set_task(1.0, "voteNextmap", 987456, "", 0, "b"); } } } public ev_RoundStart() { new Penultima_Round = g_Max_Round - 1; if( g_Runda < g_Max_Round ) { g_Runda++; ChatColor(0, "!g[BB.InDungi.Ro]!t A inceput runda !g[!t%d!g/!t%d!g]", g_Runda, g_Max_Round); } if ( g_Runda == Penultima_Round ) { ChatColor(0, "!g[BB.InDungi.Ro]!t Atentie! Aceasta este !gPENULTIMA!t runda!"); } if ( g_Last == 1 ) { g_Map = 1; server_cmd ( "sv_maxspeed 0" ) set_task(0.1, "FadeScreen") client_cmd( 0, "spk %s", SOUND ); set_task( 1.0, "NextMap", 456543, _, _, "b" ) ChatColor(0, "!g[BB.InDungi.Ro]!t A inceput votarea! Alege urmatoarea mapa!"); } if ( g_Runda == g_Max_Round && g_Last == 0 ) { g_Last = 1; ChatColor(0, "!g[BB.InDungi.Ro]!t Atentie! Aceasta este !gULTIMA!t runda!"); ChatColor(0, "!g[BB.InDungi.Ro]!t La sfarsitul acestei runde se va vota urmatoarea mapa!"); } remove_task(TASK_BUILD) remove_task(TASK_PREPTIME) arrayset(g_EntOwner, 0, MAXENTS) arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1) arrayset(g_iColor, 0, MAXPLAYERS+1) arrayset(g_iColorOwner, 0, MAX_COLORS) arrayset(g_boolRepick, true, MAXPLAYERS+1) g_boolRoundEnded = false g_boolCanBuild = true g_fRoundStartTime = get_gametime() if (g_iResetEnt) { new szClass[10], szTarget[7]; for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) { if (is_valid_ent(iEnt)) { entity_get_string(iEnt, EV_SZ_classname, szClass, 9); entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6); if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore")) { set_pev(iEnt,pev_rendermode,kRenderNormal) engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } ); UnsetLastMover(iEnt); UnsetEntMover(iEnt); } else if (g_iLockBlocks && BlockLocker(iEnt)) { UnlockBlock(iEnt) set_pev(iEnt,pev_rendermode,kRenderNormal) engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } ); UnsetLastMover(iEnt); UnsetEntMover(iEnt); } } } } } public ev_AmmoX(id) set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5) public ev_Health(taskid) { } public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer) { if(g_isAlive[iPlayer] && g_isConnected[iPlayer]) { static szMsg[8] get_msg_arg_string(2, szMsg, 7) if(equal(szMsg, "buyzone")) { set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0)) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } public msgHealth(msgid, dest, id) { if(!g_isAlive[id]) return PLUGIN_CONTINUE; static hp; hp = get_msg_arg_int(1); if(hp > 255 && (hp % 256) == 0) set_msg_arg_int(1, ARG_BYTE, ++hp); return PLUGIN_CONTINUE; } public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity) { static Message[192] get_msg_arg_string(2, Message, 191) if (equal(Message, "#Terrorists_Win")) { g_boolRoundEnded = true set_hudmessage(255, 0, 0, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE") set_msg_arg_string(2, "") client_cmd(0, "spk %s", WIN_ZOMBIES) return PLUGIN_HANDLED } else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win")) { g_boolRoundEnded = true set_hudmessage(0, 0, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER") set_msg_arg_string(2, "") client_cmd(0, "spk %s", WIN_BUILDERS) return PLUGIN_HANDLED } return PLUGIN_HANDLED } public msgSendAudio(const MsgId, const MsgDest, const MsgEntity) { static szSound[17] get_msg_arg_string(2,szSound,16) if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public ham_WeaponCleaner_Post(iEnt) { call_think(iEnt) } public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits) { if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker)) return HAM_IGNORED if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime) return HAM_SUPERCEDE; if (victim == attacker) return HAM_SUPERCEDE; if (g_iSupercut) { damage*=99.0 } SetHamParamFloat(4, damage) return HAM_HANDLED } public ham_ItemDeploy_Post(weapon_ent) { static owner owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX); static weaponid weaponid = cs_get_weapon_id(weapon_ent) if (g_isZombie[owner] && weaponid == CSW_KNIFE) { static szClawModel[100] ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel)) format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel) entity_set_string( owner , EV_SZ_viewmodel , szClawModel ) entity_set_string( owner , EV_SZ_weaponmodel , "" ) } if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM)) { engclient_cmd(owner, "weapon_knife") } else if (g_boolCanBuild) { engclient_cmd(owner, "weapon_knife") client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE"); } } public logevent_round_start() { set_pev(g_iEntBarrier,pev_solid,SOLID_BSP) set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor) set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR }) set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT }) print_color(0, "^x04 ---[ Base Builder | Versiunea %s Advanced ^x03 by eVo ^x04 ]---", VERSION); print_color(0, "^x04 [BB.InDungi.Ro] ^x03 %L ^x04 bind e +grab", LANG_SERVER, "ROUND_MESSAGE"); client_cmd(0, "spk %s", PHASE_BUILD) remove_task(TASK_BUILD) set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime); g_iCountDown = (g_iBuildTime-1); ExecuteForward(g_fwBuildStarted, g_fwDummyResult); } public task_CountDown() { g_iCountDown-- set_hudmessage(random(256), random(256), random(256), -1.0, 0.0, 0, 0.1, 0.9, 0.1, 0.2, 3) new mins = g_iCountDown/60, secs = g_iCountDown%60 if (g_iCountDown>=0) show_hudmessage(0, "-=[ %L - %d minute si %s%d Secunde Ramase ]=-^n-=[ Construiti-va o Baza Pentru a Supravietui! ]=-", LANG_SERVER, "BUILD_TIMER", mins, (secs < 10 ? "0" : ""), secs) else { if (g_iPrepTime) { g_boolCanBuild = false g_boolPrepTime = true g_iCountDown = g_iPrepTime+1 set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown); set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE"); new players[32], num get_players(players, num) for (new i = 0; i < num; i++) { if (g_isAlive[players] && !g_isZombie[players]) { ExecuteHamB(Ham_CS_RoundRespawn, players) if (g_iOwnedEnt[players]) cmdStopEnt(players) } } print_color(0, "%s^x03 %L", MODNAME, LANG_SERVER, "PREP_ANNOUNCE") client_cmd(0, "spk %s", PHASE_PREP) ExecuteForward(g_fwPrepStarted, g_fwDummyResult); } else Release_Zombies() remove_task(TASK_BUILD); return PLUGIN_HANDLED; } new szTimer[32] if (g_iCountDown>10) { if (mins && !secs) num_to_word(mins, szTimer, 31) else if (!mins && secs == 30) num_to_word(secs, szTimer, 31) else return PLUGIN_HANDLED; client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds")) } else { num_to_word(g_iCountDown, szTimer, 31) client_cmd(0, "spk ^"fvox/%s^"", szTimer) } return PLUGIN_CONTINUE; } public task_PrepTime() { g_iCountDown-- set_hudmessage(random(256), random(256), random(256), -1.0, 0.0, 0, 0.1, 0.9, 0.1, 0.2, 3) if (g_iCountDown>=0) show_hudmessage(0, "-=[ %L - 0:%s%d Secunde Ramase ]=-^n-=[ Intrati in Baze cat mai repede! Daca nu, ve-ti muri! ]=-", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown) if (0<g_iCountDown<11) { new szTimer[32] num_to_word(g_iCountDown, szTimer, 31) client_cmd(0, "spk ^"fvox/%s^"", szTimer) } else if (g_iCountDown == 0) { Release_Zombies() remove_task(TASK_PREPTIME); return PLUGIN_HANDLED } return PLUGIN_CONTINUE; } public logevent_round_end() { if (g_boolRoundEnded) { new players[32], num, player get_players(players, num) for (new i = 0; i < num; i++) { player = players if (g_iCurTeam[player] == g_iTeam[player] ) cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))) else g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T } print_color(0, "%s^x03 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE") } remove_task(TASK_BUILD) return PLUGIN_HANDLED } public client_death(g_attacker, g_victim, wpnindex, hitplace, TK) { if (is_user_alive(g_victim) || !is_user_alive(g_attacker)) return PLUGIN_HANDLED; remove_task(g_victim+TASK_IDLESOUND) g_isAlive[g_victim] = false; if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker]) { client_cmd(0, "spk %s", INFECTION) new szPlayerName[32] get_user_name(g_victim, szPlayerName, 31) set_hudmessage(255, 0, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName); } set_hudmessage(255, 0, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) if (g_isZombie[g_victim]) { show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime); set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN) } else if ( g_iInfectTime && is_user_connected(g_victim) ) { show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime); cs_set_user_team(g_victim, CS_TEAM_T) g_isZombie[g_victim] = true set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN) } return PLUGIN_CONTINUE; } public Respawn_Player(id) { id-=TASK_RESPAWN if (!is_user_connected(id)) return PLUGIN_HANDLED if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T) { ExecuteHamB(Ham_CS_RoundRespawn, id) //Loop the task until they have successfully spawned if (!g_isAlive[id]) set_task(3.0,"Respawn_Human",id+TASK_RESPAWN) } return PLUGIN_HANDLED } public ham_PlayerSpawn_Post(id) { if (is_user_alive(id)) { g_isAlive[id] = true; g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false) remove_task(id + TASK_RESPAWN) remove_task(id + TASK_MODELSET) remove_task(id + TASK_IDLESOUND) if (g_isZombie[id]) { if (g_boolFirstSpawn[id]) { show_zclass_menu(id, 0) g_boolFirstSpawn[id] = false } if (g_iNextClass[id] != g_iZombieClass[id]) g_iZombieClass[id] = g_iNextClass[id] set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/) set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/) g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/ //Handles the knife and claw model strip_user_weapons(id) give_item(id, "weapon_knife") static szClawModel[100] ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel)) format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel) entity_set_string( id , EV_SZ_viewmodel , szClawModel ) entity_set_string( id , EV_SZ_weaponmodel , "" ) ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[])) set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b") ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[])) new szCurrentModel[32] fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel)) if (!equal(szCurrentModel, g_szPlayerModel[id])) { if (get_gametime() - g_fRoundStartTime < 5.0) set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET) else fm_user_model_update(id + TASK_MODELSET) } ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]); } else if (g_isCustomModel[id]) { fm_reset_user_model(id) } if (!g_isZombie[id]) { entity_set_string( id , EV_SZ_viewmodel , "models/v_karabb.mdl" ) if (!g_iColor[id]) { new i = random(MAX_COLORS) if (g_iColorMode) { while (g_iColorOwner) { i = random(MAX_COLORS) } } print_color(id, "%s^x03 %L:^x04 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName); g_iColor[id] = i g_iColorOwner = id if (g_iOwnedEnt[id]) { set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] ) set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] ) } } } ev_Health(id) } } public task_ZombieIdle(taskid) { taskid-=TASK_IDLESOUND if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid]) emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } public fw_SetClientKeyValue(id, const infobuffer[], const key[]) { if (g_isCustomModel[id] && equal(key, "model")) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_ClientUserInfoChanged(id) { if (!g_isCustomModel[id]) return FMRES_IGNORED static szCurrentModel[32] fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel)) if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET)) fm_set_user_model(id + TASK_MODELSET) return FMRES_IGNORED } public fm_user_model_update(taskid) { static Float:fCurTime fCurTime = get_gametime() if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY) { fm_set_user_model(taskid) g_fModelsTargetTime = fCurTime } else { set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid) g_fModelsTargetTime += MODELCHANGE_DELAY } } public fm_set_user_model(player) { player -= TASK_MODELSET engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player]) g_isCustomModel[player] = true } stock fm_get_user_model(player, model[], len) { engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len) } stock fm_reset_user_model(player) { g_isCustomModel[player] = false dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player)) } public message_show_menu(msgid, dest, id) { if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY))) return PLUGIN_CONTINUE static team_select[] = "#Team_Select" static menu_text_code[sizeof team_select] get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) if (!equal(menu_text_code, team_select)) return PLUGIN_CONTINUE static param_menu_msgid[2] param_menu_msgid[0] = msgid set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid) return PLUGIN_HANDLED } public message_vgui_menu(msgid, dest, id) { if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))// return PLUGIN_CONTINUE static param_menu_msgid[2] param_menu_msgid[0] = msgid set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid) return PLUGIN_HANDLED } public task_force_team_join(menu_msgid[], id) { if (get_user_team(id)) return static msg_block msg_block = get_msg_block(menu_msgid[0]) set_msg_block(menu_msgid[0], BLOCK_SET) engclient_cmd(id, "jointeam", "5") engclient_cmd(id, "joinclass", "5") set_msg_block(menu_msgid[0], msg_block) } public msgTeamInfo(msgid, dest) { if (dest != MSG_ALL && dest != MSG_BROADCAST) return; static id, team[2] id = get_msg_arg_int(1) get_msg_arg_string(2, team, charsmax(team)) switch (team[0]) { case 'T' : // TERRORIST { g_iCurTeam[id] = CS_TEAM_T; } case 'C' : // CT { g_iCurTeam[id] = CS_TEAM_CT; } case 'S' : // SPECTATOR { g_iCurTeam[id] = CS_TEAM_SPECTATOR; } default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED; } if (!g_boolFirstTeam[id]) { g_boolFirstTeam[id] = true g_iTeam[id] = g_iCurTeam[id] } } public clcmd_changeteam(id) { static CsTeams:team team = cs_get_user_team(id) if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED) return PLUGIN_CONTINUE; show_zclass_menu(id, 0) return PLUGIN_HANDLED; } public clcmd_drop(id) { client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP") return PLUGIN_HANDLED } public clcmd_buy(id) { client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY") return PLUGIN_HANDLED } public msgStatusValue() set_msg_block(g_msgStatusText, BLOCK_SET); public ev_SetTeam(id) g_iFriend[id] = read_data(2) public ev_ShowStatus(id) //called when id looks at someone { new szName[32], pid = read_data(2); get_user_name(pid, szName, 31); if (g_iFriend[id] == 1) // friend { new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32]; if (wpnid) xmod_get_wpnname(wpnid, szWpnName, 31); set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01); new nLen, szStatus[512] if (!g_isZombie[pid]) nLen += format( szStatus[nLen], 511-nLen, "%s^nViata: %d | Arma: %s^nCuloare: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]); else { nLen += format( szStatus[nLen], 511-nLen, "%s^nClasa: %s^nViata: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health)); } ShowSyncHudMsg(id, g_HudSync, szStatus); } if (g_iFriend[id] != 1) //enemy { set_hudmessage(225, 0, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01); if (g_isZombie[pid]) ShowSyncHudMsg(id, g_HudSync, "%s", szName); else ShowSyncHudMsg(id, g_HudSync, "%s^nCuloare: %s", szName, g_szColorName[g_iColor[pid]]); } } public ev_HideStatus(id) ClearSyncHud(id, g_HudSync); public cmdSay(id) { if (!g_isConnected[id]) return PLUGIN_HANDLED; new szMessage[32] read_args(szMessage, charsmax(szMessage)); remove_quotes(szMessage); if(szMessage[0] == '/') { if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd") == 1 ) { print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /aleg <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"") ); } else if (equali(szMessage, "/class") == 1) { show_zclass_menu(id, 0) } else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive") == 1 || equali(szMessage, "/fixspawn") == 1) { if (g_boolCanBuild && !g_isZombie[id]) ExecuteHamB(Ham_CS_RoundRespawn, id) else if (g_isZombie[id]) { if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id)) ExecuteHamB(Ham_CS_RoundRespawn, id) else client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN"); } } else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id]) { if (access(id, FLAGS_LOCK)) cmdLockBlock(id) else client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS"); return PLUGIN_HANDLED; } else if (equal(szMessage, "/whois",6) && g_iColorMode) { for ( new i=0; i<MAX_COLORS; i++) { if (equali(szMessage[7], g_szColorName) == 1) { if (g_iColorOwner) { new szPlayerName[32] get_user_name(g_iColorOwner, szPlayerName, 31) print_color(id, "%s^x03 %s^x04 culoarea ta este ^x03 %s", MODNAME, szPlayerName, g_szColorName); } else print_color(id, "%s %L^x03 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName); break; } } } else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2) { show_colors_menu(id, 0) } else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id]) { print_color(id, "%s^x03 %L:^x04 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]); return PLUGIN_HANDLED } else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild) { new i = random(MAX_COLORS) if (g_iColorMode) { while (g_iColorOwner) { i = random(MAX_COLORS) } } print_color(id, "%s^x03 %L:^x04 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName); g_iColorOwner[g_iColor[id]] = 0 g_iColor[id] = i g_iColorOwner = id for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) { if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id) set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]]) } ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]); } else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP)) { new player = cmd_target(id, szMessage[6], 0) if (!player) { print_color(id, "%s Jucatorul^x04 %s^x03 nu este pe server , sau poate ai gresit numele", MODNAME, szMessage[6]) return PLUGIN_CONTINUE } cmdSwap(id, player) } else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE)) { new player = cmd_target(id, szMessage[8], 0) if (!player) { print_color(id, "%s Jucatorul^x04 %s^x03 nu este pe server , sau poate ai gresit numele", MODNAME, szMessage[6]) return PLUGIN_CONTINUE } cmdRevive(id, player) } else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN)) { new player = cmd_target(id, szMessage[5], 0) if (!player) { print_color(id, "%s Jucatorul^x04 %s^x03 nu este pe server , sau poate ai gresit numele", MODNAME, szMessage[6]) return PLUGIN_CONTINUE } cmdBuildBan(id, player) } else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE)) { cmdStartRound(id) } } return PLUGIN_CONTINUE } public cmdSwap(id, target) { if (access(id, FLAGS_SWAP)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) } if (!player || !is_user_connected(player)) return client_print(id, print_console, "[BaseBuilder] %L", LANG_SERVER, "FAIL_NAME"); cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)) if (is_user_alive(player)) ExecuteHamB(Ham_CS_RoundRespawn, player) new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) client_print(id, print_console, "[BaseBuilder] Jucatorul %s a fost schimbat de la echipa %s la echipa %s ", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "Zombies":"Builders", g_iTeam[player] == CS_TEAM_CT ? "Builders":"Zombies") Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP"); print_color(0, "%s Jucatorul^x04 %s^x03 a fost^x04 schimbat^x03 la echipa^x04 %s.", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "Builders":"Zombies") } return PLUGIN_HANDLED } public cmdRevive(id, target) { if (access(id, FLAGS_REVIVE)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) } if (!player || !is_user_connected(player)) return client_print(id, print_console, "[BaseBuilder] %L", LANG_SERVER, "FAIL_NAME"); ExecuteHamB(Ham_CS_RoundRespawn, player) new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) client_print(id, print_console, "[BaseBuilder] Jucatorul %s a fost^x03 reinviat.", szPlayerName) Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE"); print_color(0, "%s Jucatorul^x04 %s^x03 a fost^x04 Reinviat.", MODNAME, szPlayerName) } return PLUGIN_HANDLED } public cmdStartRound(id) { if (access(id, FLAGS_RELEASE)) { native_release_zombies() } } public Release_Zombies() { g_boolCanBuild = false remove_task(TASK_BUILD); g_boolPrepTime = false remove_task(TASK_PREPTIME); new players[32], num, player, szWeapon[32] get_players(players, num, "a") for(new i = 0; i < num; i++) { player = players if (!g_isZombie[player]) { if (g_iOwnedEnt[player]) cmdStopEnt(player) if(g_iGrenadeHE ) give_item(player,"weapon_hegrenade" ), cs_set_user_bpammo(player,CSW_HEGRENADE, g_iGrenadeHE) if(g_iGrenadeFLASH ) give_item(player,"weapon_flashbang" ), cs_set_user_bpammo(player,CSW_FLASHBANG, g_iGrenadeFLASH) if(g_iGrenadeSMOKE ) give_item(player,"weapon_smokegrenade" ), cs_set_user_bpammo(player,CSW_SMOKEGRENADE, g_iGrenadeSMOKE) if (g_iPrimaryWeapon[player]) { get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1) engclient_cmd(player, szWeapon); } } } set_pev(g_iEntBarrier,pev_solid,SOLID_NOT) set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 }) set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE"); client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] ) ExecuteForward(g_fwRoundStart, g_fwDummyResult); } public fw_CmdStart( id, uc_handle, randseed ) { if (!g_isConnected[id] || !g_isAlive[id]) return FMRES_IGNORED //new button = pev(id, pev_button) new button = get_uc( uc_handle , UC_Buttons ); new oldbutton = pev(id, pev_oldbuttons) if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id]) cmdGrabEnt(id) else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id]) cmdStopEnt(id) return FMRES_IGNORED; } public cmdGrabEnt(id) { if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime()) { g_fBuildDelay[id] = get_gametime() client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM") return PLUGIN_HANDLED } else g_fBuildDelay[id] = get_gametime() if (g_isBuildBan[id]) { client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED") client_cmd(id, "spk %s", LOCK_FAIL); return PLUGIN_HANDLED; } if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)) return PLUGIN_HANDLED if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE)) { client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME") return PLUGIN_HANDLED } if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id])) cmdStopEnt(id) new ent, bodypart get_user_aiming (id,ent,bodypart) if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent)) return PLUGIN_HANDLED; if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE))) return PLUGIN_HANDLED; if (!g_EntOwner[ent]) { if ((g_iOwnedEntities[id]<get_pcvar_num(g_pcvar_lockmax)) || get_pcvar_num(g_pcvar_lockmax) == 0) { g_EntOwner[ent] = id g_iOwnedEntities[id]++ } else { client_print (id, print_center, "Ai luat maximul de obiecte") //return PLUGIN_HANDLED } } else if (g_EntOwner[ent] != id && !access(id, FLAGS_BUILD)) { client_print (id, print_center, "Aceasta piesa a fost luata deja.") return PLUGIN_HANDLED } new szClass[10], szTarget[7]; entity_get_string(ent, EV_SZ_classname, szClass, 9); entity_get_string(ent, EV_SZ_targetname, szTarget, 6); if (!equal(szClass, "func_wall") || equal(szTarget, "ignore")) return PLUGIN_HANDLED; ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent); new Float:fOrigin[3], iAiming[3], Float:fAiming[3] get_user_origin(id, iAiming, 3); IVecFVec(iAiming, fAiming); entity_get_vector(ent, EV_VEC_origin, fOrigin); g_fOffset1[id] = fOrigin[0] - fAiming[0]; g_fOffset2[id] = fOrigin[1] - fAiming[1]; g_fOffset3[id] = fOrigin[2] - fAiming[2]; g_fEntDist[id] = get_user_aiming(id, ent, bodypart); if (g_fEntMinDist) { if (g_fEntDist[id] < g_fEntMinDist) g_fEntDist[id] = g_fEntSetDist; } else if (g_fEntMaxDist) { if (g_fEntDist[id] > g_fEntMaxDist) return PLUGIN_HANDLED } set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] ) set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] ) MovingEnt(ent); SetEntMover(ent, id); g_iOwnedEnt[id] = ent //Checked after object is successfully grabbed if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE))) { new adminauthid[32],adminname[32] get_user_authid (id,adminauthid,31) get_user_name(id,adminname,31) Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid) } client_cmd(id, "spk %s", GRAB_START); ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent); return PLUGIN_HANDLED } public cmdStopEnt(id) { if (!g_iOwnedEnt[id]) return PLUGIN_HANDLED; new ent = g_iOwnedEnt[id] ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent); if (BlockLocker(ent)) { switch(g_iLockBlocks) { case 0: { set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR }) set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT }) } case 1: { set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]]) set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT }) } } } else set_pev(ent,pev_rendermode,kRenderNormal) UnsetEntMover(ent); SetLastMover(ent,id); g_iOwnedEnt[id] = 0; UnmovingEnt(ent); client_cmd(id, "spk %s", GRAB_STOP); ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent); return PLUGIN_HANDLED; } public cmdLockBlock(id) { if (!g_boolCanBuild && g_iLockBlocks) { client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK"); return PLUGIN_HANDLED; } if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))) return PLUGIN_HANDLED; new ent, bodypart get_user_aiming (id,ent,bodypart) new szTarget[7], szClass[10]; entity_get_string(ent, EV_SZ_targetname, szTarget, 6); entity_get_string(ent, EV_SZ_classname, szClass, 9); if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore")) return PLUGIN_HANDLED; ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent); if (!BlockLocker(ent) && !IsMovingEnt(ent) && g_EntOwner[ent]) { LockBlock(ent, id) g_iOwnedEntities[g_EntOwner[ent]]-- g_EntOwner[ent] = 0 set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]]) set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT}) client_cmd(id, "spk %s", LOCK_OBJECT); } else if (!BlockLocker(ent) && !IsMovingEnt(ent) && !g_EntOwner[ent]) { LockBlock(ent, id) set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]]) set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT}) client_cmd(id, "spk %s", LOCK_OBJECT); } else if (BlockLocker(ent)) { g_iOwnedEntities[g_EntOwner[ent]]-- set_pev(ent,pev_rendermode,kRenderNormal) UnlockBlock(ent) client_cmd(id, "spk %s", LOCK_OBJECT); } ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent); return PLUGIN_HANDLED } public cmdBuildBan(id, target) { if (access(id, FLAGS_BUILDBAN)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY) } if (!player) return client_print(id, print_console, "[BaseBuilder] %L", LANG_SERVER, "FAIL_NAME"); new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) g_isBuildBan[player] = g_isBuildBan[player] ? false : true if (g_isBuildBan[player] && g_iOwnedEnt[player]) cmdStopEnt(player) client_print(id, print_console, "[BaseBuilder] Jucatorul %s a fost %s de la construire", szPlayerName, g_isBuildBan[player] ? "Ban":"UnBan") Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled"); print_color(0, "%s Jucatorul^x04 %s^x03 a primit^x04 %s^x03 pentru construire.", MODNAME, szPlayerName, g_isBuildBan[player] ? "Ban":"UnBan") } return PLUGIN_HANDLED; } public fw_PlayerPreThink(id) { if (!is_user_connected(id)) { cmdStopEnt(id) return PLUGIN_HANDLED } if (g_isZombie[id]) set_pev(id, pev_maxspeed, g_fPlayerSpeed[id]) if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id])) return FMRES_HANDLED new buttons = pev(id, pev_button) if (buttons & IN_ATTACK) { g_fEntDist[id] += OBJECT_PUSHPULLRATE; if (g_fEntDist[id] > g_fEntMaxDist) { g_fEntDist[id] = g_fEntMaxDist client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX") } else client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH") ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1); } else if (buttons & IN_ATTACK2) { g_fEntDist[id] -= OBJECT_PUSHPULLRATE; if (g_fEntDist[id] < g_fEntSetDist) { g_fEntDist[id] = g_fEntSetDist client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN") } else client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL") ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2); } new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength get_user_origin(id, iOrigin, 1); IVecFVec(iOrigin, fOrigin); get_user_origin(id, iLook, 3); IVecFVec(iLook, fLook); fLength = get_distance_f(fLook, fOrigin); if (fLength == 0.0) fLength = 1.0; vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id]; vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id]; vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id]; vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor)); entity_set_origin(g_iOwnedEnt[id], vMoveTo); return FMRES_HANDLED } public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace) { if (!is_user_alive(id)) return PLUGIN_HANDLED new ent = get_tr2(trace, TR_pHit) if (is_valid_ent(ent)) { new ent,body get_user_aiming(id,ent,body) new szClass[10], szTarget[7]; entity_get_string(ent, EV_SZ_classname, szClass, 9); entity_get_string(ent, EV_SZ_targetname, szTarget, 6); if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1) { if (g_boolCanBuild || access(id, ADMIN_SLAY)) { set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01); if (!BlockLocker(ent)) { new szCurMover[32], szLastMover[32], szEntOwner[32]; get_user_name(g_EntOwner[ent],szEntOwner,31) if (GetEntMover(ent)) { get_user_name(GetEntMover(ent),szCurMover,31) if (!GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Ultimula Mutare: %s^nPiesa Disponibila", szCurMover); } if (GetLastMover(ent)) { get_user_name(GetLastMover(ent),szLastMover,31) if (!GetEntMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Piesa Disponibila^nUltimula Mutare: %s | Posesorul Piesei: %s", szLastMover, szEntOwner); } if (GetEntMover(ent) && GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Piesa Rezervata de: %s^nUltimula Mutare: %s | Posesorul Piesei:: %s", szCurMover, szLastMover, szEntOwner); else if (!GetEntMover(ent) && !GetLastMover(ent) && g_boolCanBuild) ShowSyncHudMsg(id, g_HudSync, "Acest obiect nu a fost mutat"); } else { new szEntOwner[32] get_user_name(BlockLocker(ent),szEntOwner,31) ShowSyncHudMsg(id, g_HudSync, "Blocat de: %s", szEntOwner); } } } } else ClearSyncHud(id, g_HudSync); return PLUGIN_HANDLED } public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch) { if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded) return FMRES_IGNORED; if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3)) { emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } if(equal(sample[7], "bhit", 4)) { emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } // Zombie attacks with knife if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) // slash { emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) // hit { if (sample[17] == 'w') // wall { emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } else { emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) // stab { emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } } return FMRES_IGNORED } public fw_Suicide(id) return FMRES_SUPERCEDE public show_colors_menu(id,offset) { if(offset<0) offset = 0 new keys, curnum, menu[2048] for(new i=offset;i<MAX_COLORS;i++) { if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner)) { g_iMenuOptions[id][curnum] = i keys += (1<<curnum) curnum++ format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName) if(curnum==8) break; } } format(menu,2047,"\y[\rBB.InDungi.Ro\y] \w- \rAlege-ti Culoarea:^nCuloarea Curenta: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu) if(curnum==8 && offset<12) { keys += (1<<8) format(menu,2047,"%s^n9. Inainte",menu) } if(offset) { keys += (1<<9) format(menu,2047,"%s^n0. Inapoi",menu) } show_menu(id,keys,menu,-1,"ColorsSelect") } public colors_pushed(id,key) { if(key<8) { g_iColorOwner[g_iMenuOptions[id][key]] = id g_iColorOwner[g_iColor[id]] = 0 g_iColor[id] = g_iMenuOptions[id][key] print_color(id, "%s^x03 Ti-ai ales^x04 %s^x03 ca culoare.", MODNAME, g_szColorName[g_iColor[id]]) g_iMenuOffset[id] = 0 ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]); } else { if(key==8) g_iMenuOffset[id] += 8 if(key==9) g_iMenuOffset[id] -= 8 show_colors_menu(id,g_iMenuOffset[id]) } return ; } public show_zclass_menu(id,offset) { if(offset<0) offset = 0 new keys, curnum, menu[512], szCache1[32], szCache2[100], iCache3 for(new i=offset;i<g_iZClasses;i++) { ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1)) ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2)) iCache3 = ArrayGetCell(g_zclass_admin, i) // Add to menu if (i == g_iZombieClass[id]) format(menu,511,"%s^n\d%d. %s %s %s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "\y[\rBLOCKED\y]") else format(menu,511,"%s^n\w%d. %s %s %s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "\y[\rBLOCKED\y]") g_iMenuOptions[id][curnum] = i keys += (1<<curnum) curnum++ if(curnum==8) break; } format(menu,511,"\y[\rBB.InDungi.Ro\y] \w- \rAlege-ti Clasa de Zombie:^n\w%s^n", menu) if(curnum==9 && offset<12) { keys += (1<<9) format(menu,511,"%s^n\w9. Inainte",menu) } if(offset) { keys += (1<<9) format(menu,511,"%s^n\w0. Inapoi",menu) } show_menu(id,keys,menu,-1,"ZClassSelect") } public zclass_pushed(id,key) { if(key<8) { if (g_iMenuOptions[id][key] == g_iZombieClass[id]) { client_cmd(id, "spk %s", LOCK_FAIL); print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_CURRENT") show_zclass_menu(id,g_iMenuOffset[id]) return ; } new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key]) if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3)) { print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_NO_ACCESS") show_zclass_menu(id,g_iMenuOffset[id]) return ; } g_iNextClass[id] = g_iMenuOptions[id][key] new szCache1[32] ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1)) if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))) { print_color(id, "%s ^x03Ti-ai ales^x04 %s^x03 ca clasa de Zombie.", MODNAME, szCache1) } if (!g_isAlive[id]) print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_RESPAWN") g_iMenuOffset[id] = 0 if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)) ExecuteHamB(Ham_CS_RoundRespawn, id) ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]); } else { if(key==8) g_iMenuOffset[id] += 8 if(key==9) g_iMenuOffset[id] -= 8 show_zclass_menu(id,g_iMenuOffset[id]) } return ; } /*------------------------------------------------------------------------------------------------*/ public give_weapons(id) { strip_user_weapons(id) give_item(id,"weapon_knife") new szWeapon[32], csw csw = csw_contant(g_iWeaponPicked[0][id]) get_weaponname(csw,szWeapon,31) give_item(id,szWeapon) cs_set_user_bpammo(id,csw,999) g_iPrimaryWeapon[id] = csw csw = csw_contant(g_iWeaponPicked[1][id]) get_weaponname(csw,szWeapon,31) give_item(id,szWeapon) cs_set_user_bpammo(id,csw,999) g_boolRepick[id] = false } stock csw_contant(weapon) { new num = 29 switch(weapon) { case 0: num = 3 case 1: num = 5 case 2: num = 7 case 3: num = 8 case 4: num = 12 case 5: num = 13 case 6: num = 14 case 7: num = 15 case 8: num = 18 case 9: num = 19 case 10: num = 20 case 11: num = 21 case 12: num = 22 case 13: num = 23 case 14: num = 24 case 15: num = 27 case 16: num = 28 case 17: num = 30 case 18: num = 1 case 19: num = 10 case 20: num = 11 case 21: num = 16 case 22: num = 17 case 23: num = 26 case 24: { new s_weapon[32] get_pcvar_string(g_pcvar_allowedweps,s_weapon,31) new flags = read_flags(s_weapon) do { num = random_num(0,18) if(!(num & flags)) { num = -1 } } while(num==-1) num = csw_contant(num) } case 25: { new s_weapon[32] get_pcvar_string(g_pcvar_allowedweps,s_weapon,31) new flags = read_flags(s_weapon) do { num = random_num(18,23) if(!(num & flags)) { num = -1 } } while(num==-1) num = csw_contant(num) } } return num; } /*------------------------------------------------------------------------------------------------*/ Log(const message_fmt[], any:...) { static message[256]; vformat(message, sizeof(message) - 1, message_fmt, 2); static filename[96]; static dir[64]; if( !dir[0] ) { get_basedir(dir, sizeof(dir) - 1); add(dir, sizeof(dir) - 1, "/logs"); } format_time(filename, sizeof(filename) - 1, "%m-%d-%Y"); format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename); log_to_file(filename, "%s", message); } print_color(target, const message[], any:...) { static buffer[512], i, argscount argscount = numargs() // Send to everyone if (!target) { static player for (player = 1; player <= g_iMaxPlayers; player++) { // Not connected if (!g_isConnected[player]) continue; // Remember changed arguments static changed[5], changedcount // [5] = max LANG_PLAYER occurencies changedcount = 0 // Replace LANG_PLAYER with player id for (i = 2; i < argscount; i++) { if (getarg(i) == LANG_PLAYER) { setarg(i, 0, player) changed[changedcount] = i changedcount++ } } // Format message for player vformat(buffer, charsmax(buffer), message, 3) // Send it message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player) write_byte(player) write_string(buffer) message_end() // Replace back player id's with LANG_PLAYER for (i = 0; i < changedcount; i++) setarg(changed, 0, LANG_PLAYER) } } // Send to specific target else { // Format message for player vformat(buffer, charsmax(buffer), message, 3) // Send it message_begin(MSG_ONE, g_msgSayText, _, target) write_byte(target) write_string(buffer) message_end() } } stock fm_cs_get_current_weapon_ent(id) return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, adminflags, credits) { if (!g_boolArraysCreated) return 0; // Strings passed byref param_convert(1) param_convert(2) param_convert(3) param_convert(4) // Add the class ArrayPushString(g_zclass_name, name) ArrayPushString(g_zclass_info, info) ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel)) ArrayPushString(g_zclass_playermodel, model) ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel)) ArrayPushCell(g_zclass_modelindex, -1) ArrayPushString(g_zclass_clawmodel, clawmodel) ArrayPushCell(g_zclass_hp, hp) ArrayPushCell(g_zclass_spd, speed) ArrayPushCell(g_zclass_grav, gravity) ArrayPushCell(g_zclass_admin, adminflags) ArrayPushCell(g_zclass_credits, credits) // Set temporary new class flag ArrayPushCell(g_zclass_new, 1) // Override zombie classes data with our customizations new i, k, buffer[32], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], size = ArraySize(g_zclass2_realname) for (i = 0; i < size; i++) { ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer)) // Check if this is the intended class to override if (!equal(name, buffer)) continue; // Remove new class flag ArraySetCell(g_zclass_new, g_iZClasses, 0) // Replace caption ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer)) ArraySetString(g_zclass_name, g_iZClasses, buffer) // Replace info ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer)) ArraySetString(g_zclass_info, g_iZClasses, buffer) nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i) nummodels_default = ArrayGetCell(g_zclass_modelsend, g_iZClasses) - ArrayGetCell(g_zclass_modelsstart, g_iZClasses) // Replace each player model and model index for (k = 0; k < min(nummodels_custom, nummodels_default); k++) { ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer)) ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, buffer) // Precache player model and replace its modelindex with the real one formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer) ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, engfunc(EngFunc_PrecacheModel, prec_mdl)) } // We have more custom models than what we can accommodate, // Let's make some space... if (nummodels_custom > nummodels_default) { for (k = nummodels_default; k < nummodels_custom; k++) { ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer)) ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, buffer) // Precache player model and retrieve its modelindex formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer) ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl)) } // Fix models end index for this class ArraySetCell(g_zclass_modelsend, g_iZClasses, ArrayGetCell(g_zclass_modelsend, g_iZClasses) + (nummodels_custom - nummodels_default)) } // Replace clawmodel ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer)) ArraySetString(g_zclass_clawmodel, g_iZClasses, buffer) // Precache clawmodel formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", buffer) engfunc(EngFunc_PrecacheModel, prec_mdl) // Replace health buffer[0] = ArrayGetCell(g_zclass2_hp, i) ArraySetCell(g_zclass_hp, g_iZClasses, buffer[0]) // Replace speed buffer[0] = ArrayGetCell(g_zclass2_spd, i) ArraySetCell(g_zclass_spd, g_iZClasses, buffer[0]) // Replace gravity buffer2 = Float:ArrayGetCell(g_zclass2_grav, i) ArraySetCell(g_zclass_grav, g_iZClasses, buffer2) // Replace admin flags buffer2 = ArrayGetCell(g_zclass2_admin, i) ArraySetCell(g_zclass_admin, g_iZClasses, buffer2) // Replace credits buffer2 = ArrayGetCell(g_zclass2_credits, i) ArraySetCell(g_zclass_credits, g_iZClasses, buffer2) } // If class was not overriden with customization data if (ArrayGetCell(g_zclass_new, g_iZClasses)) { // Precache default class model and replace modelindex with the real one formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model) ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses), engfunc(EngFunc_PrecacheModel, prec_mdl)) // Precache default clawmodel formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", clawmodel) engfunc(EngFunc_PrecacheModel, prec_mdl) } g_iZClasses++ return g_iZClasses-1 } public native_get_class_cost(classid) { if (classid < 0 || classid >= g_iZClasses) return -1; return ArrayGetCell(g_zclass_credits, classid) } public native_get_user_zombie_class(id) return g_iZombieClass[id]; public native_get_user_next_class(id) return g_iNextClass[id]; public native_set_user_zombie_class(id, classid) { if (classid < 0 || classid >= g_iZClasses) return 0; g_iNextClass[id] = classid return 1; } public native_is_user_zombie(id) return g_isZombie[id] public native_is_user_banned(id) return g_isBuildBan[id] public native_bool_buildphase() return g_boolCanBuild public native_bool_prepphase() return g_boolPrepTime public native_get_build_time() { if (g_boolCanBuild) return g_iCountDown return 0; } public native_set_build_time(time) { if (g_boolCanBuild) { g_iCountDown = time return 1 } return 0; } public native_get_user_color(id) return g_iColor[id] public native_set_user_color(id, color) { g_iColor[id] = color } public native_drop_user_block(id) { cmdStopEnt(id) } public native_get_user_block(id) { if (g_iOwnedEnt[id]) return g_iOwnedEnt[id] return 0; } public native_set_user_block(id, entity) { if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity)) g_iOwnedEnt[id] = entity } public native_is_locked_block(entity) { if (is_valid_ent(entity) && !is_user_alive(entity)) return BlockLocker(entity) ? true : false return -1; } public native_lock_block(entity) { if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity)) { LockBlock(entity, 33); set_pev(entity,pev_rendermode,kRenderTransColor) set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR}) set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT}) } } public native_unlock_block(entity) { if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity)) { UnlockBlock(entity) set_pev(entity,pev_rendermode,kRenderNormal) } } public native_release_zombies() { if (g_boolCanBuild || g_boolPrepTime) { Release_Zombies() return 1; } return 0; } public native_set_user_primary(id, csw_primary) { if (CSW_P228<=csw_primary<=CSW_P90) { g_iPrimaryWeapon[id] = csw_primary return g_iPrimaryWeapon[id]; } return -1; } public native_get_user_primary(id) return g_iPrimaryWeapon[id] public native_get_flags_build() return FLAGS_BUILD public native_get_flags_lock() return FLAGS_LOCK public native_get_flags_buildban() return FLAGS_BUILDBAN public native_get_flags_swap() return FLAGS_SWAP public native_get_flags_revive() return FLAGS_REVIVE public native_get_flags_guns() return FLAGS_GUNS public native_get_flags_release() return FLAGS_RELEASE public native_get_flags_override() return FLAGS_OVERRIDE stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!t", "^3") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } 💙💛❤️ Dragostea fără suferință și fapte, nu există. 💙💛❤️ - Andrei Nrcs 🤍Nu judec pe nimeni, nu condamn pe nimeni, pentru faptele sale sau după cum este, aceasta este neputința umană vrei, nu vrei trebuie să o accepți. 🤍 Atunci când se ridică sus oamenii de nimic, nelegiuiţii mişună pretutindeni. - Împăratul David Link to comment Share on other sites More sharing options...
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